https://www.academia.edu/167094363/A_Robot_Advisor_to_Improve_Computerized_Game_Play
This paper explores using a trained machine learning agent as a robot advisor for StarCraft II. A targeted visual representation of the robot advisor decision vector advised players of superior decisions in real-time. The robot advisor provided players with the best decisions given the game state and time remaining. Study subjects had to generalize a game strategy from the robot advisor recommendations to a later game round. We sought to determine whether different advice representations (1) improved performance when an advisor is available, (2) improved subsequent performance when an advisor was not available (i.e., did carry over learning occur?), and (3) whether subjects reported that the robot advice was a positive learning experience. The research design involved a pre-test condition (play without an advisor to gauge initial performance), a test condition (subjects were randomized to receive no robot advice, single-recommendation robot advice, or multiplerecommendation robot advice), and a post-test condition (play without an advisor to gauge performance gains). Some high-performing subjects had a ceiling effect and did not improve over the three experiment rounds. After excluding subjects with a ceiling effect, subjects assigned to the singlerecommendation robot advisor showed more learning across the rounds than
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